Top Myths About Working in Gaming (according to Electronic Arts' head of European talent acquisition Matthew Jeffery)
I don’t feel that Jeffery actually debunks any myths but rather explains why they happen and what EA is doing to work around the many issues that persist, nevertheless it’s an interesting read.
“Any industry which faces a project deadline will have challenges. Project deadlines face all companies in all industries ranging from financial services, retail, film production, consumer goods - the list goes on. The increase in working hours in project deadline industries is very commonplace. Although no one deliberately schedules for “crunch,” it unfortunately occurs.
While studies indicate that people perform best when under pressure to deliver by a given date, the key is how to minimise longer working hours while still meeting deadlines.”
While reading this article, keep in mind that I just returned to work after a seven week stretch of time off in an attempt to use up my nine weeks of over time accumulated in less than 2.5 years.