Posts filled under: Clint Hocking
If we hope to make games that are truly socially responsible and offer players the satisfaction of more deeply resonant messages about the human condition we must start not by looking at the feature set, but by looking to our creators. We must empower them (ie: give them the authority and the responsibility) to explore their own feelings and make games that move them deeply and reject another generic action game with a morality meter tacked on the side – because all that is, is a farce. We should be ashamed of that.
— Clint Hocking on Didacticism in Game Design